Frequency based request throttling and aggregation

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The Kabam, Inc. patent solves the following problem:

In many cases where many clients to give request to a server or set of servers, the servers may be overloaded and response time can be negative effects. This problem may be compounded when users operate the device clients may fail during the response and begin to deliver the numerous requests to find the same or similar results.

Our analysis of this patent is as follows:

Kabam, Inc.’s patent US 9433859 B1 deals with Frequency based request throttling and aggregation.
A system and method configured to provide remote access to a virtual space and improve the efficiency of server operations associated with the virtual space. This system and method has particular application in online applications such as online games where many players simultaneously competing for limited resources server in connection with the play starts. In some implementation, the system and method includes administering an example of an online game and use the time in the online contest to participate in online games with multiple users in multiple client platforms Computing, where participation in online games by users included in the entry and / or selecting the request of the client platform Computing who perished when the online game. The system and method of the present invention also includes organizing the requests of these duplicative requests combined into one request and give organized requests for killing one or more servers.

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In-game building that receives stat boosts from troops

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The Kabam, Inc. patent solves the following problem:

Virtual garrison units in virtual building in a space game is known; However, conventional systems can not change the attributes combat the virtual framework based on virtual units guarding the virtual building.

Our analysis of this patent is as follows:

Kabam, Inc.’s patent US 9259642 B1 deals with In-game building that receives stat boosts from troops.
A system and method for virtual garrison units in virtual structures as the jewel in the virtual structure was modified to reflect the virtual garrison units within the virtual building.

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Dynamic adjustment of difficulty in an online game based on hardware or network configuration

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The Kabam, Inc. patent solves the following problem:

Online games can be played on a variety of platforms (eg, laptop computer, desktop computer, tablets, handhelds, mobile phone, etc.). These devices have different capabilities with respect to computing resources (eg, processing, storage, communication speed, etc.). Furthermore, the interface device used by the users of these different platforms may have different capabilities and / or efficiencies (eg, keyboard against game controller with touchscreen, keypad, etc.) . Users can connect to an online game with a different network, resulting in a different amount of network latency for different users. Although the experience of a player who had a game can dramatically affect the specific hardware and network they use to access the games, traditional games provide little to no charge for these differences.

Our analysis of this patent is as follows:

Kabam, Inc.’s patent US 9205338 B1 deals with Dynamic adjustment of difficulty in an online game based on hardware or network configuration.
It disclosure relates to a system and method for dynamically adjusting the difficulty of a game based on the specific hardware configuration and / or network connectivity capabilities that are specific users in connection with the interaction with users the game. In an exemplary implementation, dynamically adjust the difficulty of playing a game that is based on hardware and network connectivity capabilities can be performed by the processors execute computer program modules.

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Metric based conformance by character units to specified formations

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The Kabam, Inc. patent solves the following problem:

Many modern games includes units in nature (for example, land units, air units, and others) to be selected by a user to perform one or more goals in a game. For example, a user can select a plurality of units in the nature and commanded the units in the nature of travel to a destination point, to destroy an enemy base, etc. Often, but users to maintain a desired relative positioning units characterized by manual repositioning of the unit character to the desired position unit from nature in general tend to break out in a user-manual will form while carrying the goals that require movement of unit behavior. The manual repositioning the units attributes are always heavy, decreasing the attention of a user from other assignments, and / or negative impact on user experience in other ways. These and other drawbacks are with such typical games.

Our analysis of this patent is as follows:

Kabam, Inc.’s patent US 8974299 B1 deals with Metric based conformance by character units to specified formations.
One way to facilitate the metric-based unit conformance to specified character formation given. An example of a place to play can be killed. The game room may have units nature (including a first group of units in nature) controllable by a user to perform in-place work. Principles for one or more dynamic attach metrics associated with one or more of the user or character units in the first group to be determined. Responsive to receiving a first request specifying actions to a form of the first group and a second action request specifying a first field goal for the first group, the first group may try to do first -luna goal occasion in the game space with a level of conformance (based on definite principles of dynamic metrics stick) to the specific building during the test performance of the first-place goal.

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System and method for facilitating data model substitutions for pre-existing data objects

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The Kabam, Inc. patent solves the following problem:

Video games and other applications that show a virtual space for interaction often need instructions to download to a client computing platform that a user interact with playing the video game. As the game is played (or virtual space that otherwise interacted with), different games in the same level, scenery, characters, items, and / or other in game will be shown for the interaction during gameplay. The inside game will be shown by expressing things in data to the client computing platform and / or instantiating that data to a company server to host an online game for the clients Computing platform.

Our analysis of this patent is as follows:

Kabam, Inc.’s patent US 8529354 B1 deals with System and method for facilitating data model substitutions for pre-existing data objects.
disclosure of related systems and methods for facilitating data model succession related to one or more pre-existing items of data in an expression of a round game. A system may perform scalable addition of new content game by leveraging pre-existing data that a client platform Computing. The system may include a game server that gives clients Computing platform data model replacement for the current object data. The data model can be used in place again in nature or function, tan-aw (eg, visual appearance), description, and / or other characteristics of an expression of a pre-existing data thing. Therefore, by leveraging pre-existing object data and providing the data model in place, the new content or at least the appearance of new in the perspective of the user, can be given without client code or require download new instructions encoded in new things data.

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