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The Zynga Inc. patent solves the following problem:
In many computer games, there is a virtual world or the other thought to play a place where a player / user control the game with one or more player characters (in this attitude, player attributes, or PC ). A game engine receives inputs from the player, determine the player character, determine the outcome of events and presents the player with a display match ag what happened. In some games, there are many players, online or in a single console, where each player controls one or more player characters.
Our analysis of this patent is as follows:
Zynga Inc.’s patent US 9457278 B2 deals with System for user interaction around a common computer game objective.
A computer-implemented method comprises identifying a user to a computer-implemented game to contend with an additional user in the pursuit of a common goal game. The recognition was based at least partially on the user is not directly related, found in the relationship data, with further user. Interactions, in the computer-implemented game, among the more user and user to pursue common game goal computer-implemented game could responsive to their users.
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